![]() Keep heading straight and follow the path until you see another interactable door. Head back and go back to the door you used to enter the vent shaft. Note that you need to make the bouncy castle extremely small first so that it can fit on the flooring. Once you have shrunk the bouncy castle, place it on the flooring with a door where the vent shaft is facing. Pick up the bouncy castle from the vent shaft and shrink it multiple times. You will see at the end of the vent shaft that you are looking over the same swimming pool from before. Once you have entered the bouncy castle, you will see another hallway leading to a vent shaft. Place it near the swimming pool’s wall so that you can easily jump over it. Interact with the bouncy castle again and enlarge it until you can fit inside the room. Place it near the swimming pool wall and jump out of the swimming pool first. Enlarge the bouncy castle big enough so you can jump over the first ledge on the bouncy castle. At the end of the path, you will reach a swimming pool with a bouncy castle in the middle. You will enter another hallway and keep following the path until you see a door that leads you to a room full of lockers. ![]() Grab and enlarge one so that you can jump over that window’s frame. ![]() Head towards it and you will enter another room with 4 windows. There will be another door that falls down where you can enter. Aim the electric fan on the pillar blocks in the middle to knock it down. Head straight and you will find a tiny electric fan near a wall. Follow the path again until you reach a big reception hall with a pillar in the middle. If you do not fit in the door, simply head back and enlarge the dollhouse again before entering.įollow the path and you will enter a door that leads you to another hallway. ![]() Head straight to the room with the luggage and jump over it. Every time you enlarge the house, the smaller your character gets when you enter it.Īdjust it so that you are the size of a dog when you enter the dollhouse. Grab the dollhouse again and enlarge it again. Grab the tiny house and enlarge it so that you can enter the door normally.Įnter the house and go through the hallway and towards the end, turn right on the door to exit the dollhouse. You will enter a door that lets you fall to a big room with a tiny house on the table. Eventually, moving forward feels more like a matter of dumb luck than observational skills, taking some of the sense of accomplishment out of the game's sails.You wake up again in a bedroom with an alarm and immediately head to the hallway and follow the path. As the dreamscape begins to collapse in later scenes, scenes repeat or shift suddenly without explanation, or you fall into an abyss while making a mad dash for a door that apparently was never really there to start with. Even when you're doing everything right, the game has this nasty habit of making you question if you're actually on the right path. In fact, the biggest fault with Superliminal is that it just assumes you'll sort things out if left to your own devices, which would be fine if you had some sort of hint you were at least moving in the right direction. And then, right when you're at the end of your rope, you end up falling down an invisible hole that you never knew was there to being with. It's possible to find yourself trapped in one area for a substantial amount of time, frustrated by a lack of direction and no clue what you're supposed to be looking for. But as the game progresses, things are more confusing, and the solutions get more obscure. ![]() While things start off a bit on the trippy side, things at least make some kind of sense in the early stages. Superliminal is one of the most surreal mindbending experiences in gaming. Or maybe a model house on a table becomes big enough to walk through. As a result, a small sliver of cheese suddenly becomes a massive ramp. Picking up an object in your foreground and dropping it into the background keeps its size relative to how you saw it when you first picked it up. Size, shape, and everything else is all based around perspective. It forces players to look at everything from a new perspective, literally. That's the premise behind the first-person puzzler, Superliminal, a game where all the rules you think you know get tossed out the window. We all get lost in our own thoughts from time to time, but it's another thing entirely to be trapped in them. ![]()
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