– Grass placed indoors no longer dies when seasons change to Winter. This ensures that dirt under freshly grown seasonal forage seeds can no longer disappear randomly. – Hoed dirt no longer decays under forage items on the farm. – Fixed a bug where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level up, causing it to reappear every night. – Fixed a bug that prevented the various farm types’ wallpapers and floorings from applying when starting a new game. – Potential fix for a random crash that could occur at the end of the night. – On multi-monitor setups, the game now remembers and restores on the last used monitor. the hoe dirt under mature forage crops de-spawning, and indoor grass dying in winter) Almost all of the percentages from these lists came from the official stardew valley wiki, not my own data collection.It’s a small patch that fixes a few bugs, adds a “quality of life” feature for multi-monitor users, and addresses a few gameplay inconsistencies that have been around for a long time (i.e. Well that’s all I can think of, if you can think of any more information which I could add to here, please let me know, I hope this helps some of you out. You can find out what the luck for the day is like on your tv in your house. With that in mind it's worth using good luck days for collecting geodes from the mines and bad luck days for having the blacksmith open any geodes you've opened. Luck: Whilst luck makes a difference on how often geodes will drop from rocks it does not effect what items are found within geodes. As such I’ve put it here as a mention but unless you assign your professions and gear yourself solely to getting chests (which is possible) you can’t really rely on it. Fishing chests: Fishing chests are an alternative way of gaining some of these artifacts or minerals, you’ll almost certainly pick up one or two this way but the list of possible items in the fishing chest is large, there is a chance that when you are fishing you might not get a chest pop up and even if you do get a chest to appear in the minigame you might not be able to catch it/catching it might lose you the fish and therefore the chest. Wilderness farms: Wilderness golems have a chance of dropping diamonds, earth crystals or prismatic shards, wilderness golems can only be found if the wilderness map is chosen for the players farm at the start of the game. This isn’t true for items on the beach or desert and makes minimal impact on artifacts which spawn at the railroad, but it’s handy for those elusive town or forest artifacts. If you’re having trouble finding a specific artifact it might be worth waiting until winter when you might have more spawnable surfaces. Winter artifact hunting: Because everything in winter is covered in snow, more artifact spots are able to generate in areas where previously they couldn’t because it was grass. Produced by lava eel fish pond (pop 9).Īdditional notes: Quarry: For the sake of artifact spots the quarry counts as part of the mountains. Chance drop from breaking crates and barrels in skull cavern. Magma Geode: Chance to drop from breaking stone in the mines (level 81-119). Frozen geodes: Chance to drop from breaking stone in the mines (level 41-79. Dropped by carbon ghosts (99%, skull cavern). Omni Geodes: Chance to drop from breaking stone at every level of the mines, skull cavern and quarry cavern. Dropped by Duggies (25%), produce of stonefish pond (pop 9). Geodes: Chance to drop whilst breaking any stone above ground or in the mine (higher chance in mine levels (1-39). These can be opened by Clint the blacksmith in Pelican town for 25g. Geodes, Omni Geodes, Frozen Geodes and Magma Geodes. Geodes: Geodes are your key to opening up all the different minerals and a couple of the artifacts so it’s important to know where you can find the different types. Just be aware that some items can be picked up through other means then those listed, my first ruby was given to me as a gift during the feast of the winter star festival for example. I’m not going to post an exhaustive list of where each one can be found, just the most common occurrences of each. So here’s a quick breakdown of the various items in order and how you can get each one. I got all but 4 artifacts and 2 minerals without having to do any grinding, though I confess I did regularly refer to the wiki for help to complete subquests. If you are going through the game normally you should get most of these in the process of picking up the other achievements.
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